Growing your world…
Flick to move, then lift your thumb while movement coasts.
Tap a zombie with the sword equipped. Locked movement circles, approaches or retreats from that enemy. Drag the world to let go. Selecting a block stops combat assistance.
Used while the sword is equipped. Zero stops on release. Camera glide is off while locked.
Manual and automatic swings share a cooldown. Sword reach is 2.7 blocks; neither swings nor zombie attacks pass through walls.
3 zombies in the valley
Respawn replaces the group in front of you. Zombies wait for your first movement or combat input. Your valley stays intact.
Time for a full flick to stop. Set to zero to stop on release.
Look freely while walking straight. Flick the ball again to choose a new direction.
Fast flicks glide; slow adjustments stop on release. Zero turns camera glide off.
From your chosen hand toward the opposite edge.
Joystick modePush from the center to walk. Push farther for more speed; release to stop. Hold the center still to toggle sneak.
Flick the ballWalk, strafe, or go backward.
Touch the ballStop immediately. Hold still for half a second to toggle sneak and protect against walking off ledges. Hold again to turn it off.
Drag the worldLook around. A fast flick can glide after release. While mining, drag to aim with no glide.
Touch a gliding viewStop rotation safely. That touch cannot place or mine; you can still drag to look. Lift and touch again to interact.
Extend a bridgeLook down and forward into the gap. Tap the world to place the previewed block at floor height, then keep tapping to extend it within reach. Sneak helps you stay on the edge.
Build beneath your feetLook down and tap to place. You jump automatically and land on the new block. Leave room above your head.
Tap / hold stillAbove the inventory, place or mine where you touch. Below the inventory, use the current crosshair without moving it. Drag to look and recenter the aim.
Desktop: WASD · drag to look · Space to jump · Shift to sneak · F sword · Z target / next · Q release · 1–6 blocks. With a block: click to place, hold to mine.
Reloading starts a fresh valley. Your control settings stay on this device.
An independent Minecraft-inspired prototype.
Try circling the target, backing out of its reach, or turning on damage-free practice.